135 lines
2.7 KiB
GDScript3
135 lines
2.7 KiB
GDScript3
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extends CharacterBody2D
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@export var acceleration = 6000.0
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@export var maxSpeed = 600.0
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@export var decelleration = 4000.0
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@export var maxJumpHeight = 310.0
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@export var minJumpHeight = 90.0
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@export var peakTime = 0.5
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@export var coyoteTime = 0.2
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# Calculated physics variables
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var holdGravity = 0
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var tapGravity = 0
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var jumpVelocity = 0
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# Input variables set by controller
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var direction = 0
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var startJump = false
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var jumpHeld = false
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var jumpWindowRemaining = 0
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func jump(pressed):
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startJump = startJump or (!jumpHeld and pressed)
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jumpHeld = pressed
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func move(dir):
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direction = dir
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func updateVars():
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jumpVelocity = - 2 * maxJumpHeight / peakTime
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holdGravity = 2 * maxJumpHeight / (peakTime * peakTime)
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tapGravity = (jumpVelocity * jumpVelocity) / (2 * minJumpHeight)
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func _ready():
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updateVars()
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func _process(delta):
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# We need to keep updating the vars because the inspector might have changed the settings
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# Would be better to have a function we call on update instead of running every tick, but I can't be bothered right now
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updateVars()
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func _physics_process(delta):
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if direction != 0:
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velocity.x += acceleration * direction * delta
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else:
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velocity.x = move_toward(velocity.x, 0, decelleration*delta)
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velocity.x = clampf(velocity.x, -maxSpeed, maxSpeed)
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if is_on_floor():
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jumpWindowRemaining = coyoteTime
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else:
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jumpWindowRemaining -= delta
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if startJump:
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startJump = false
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if jumpWindowRemaining > 0:
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velocity.y = jumpVelocity
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jumpWindowRemaining = 0
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if not is_on_floor():
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var gravity = holdGravity if jumpHeld and velocity.y < 0 else tapGravity
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velocity.y += gravity * delta
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move_and_slide()
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func getInspecctorDefinition():
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return [
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{
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label = "Max Speed",
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editable = true,
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property = "maxSpeed",
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max = 1000
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},
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{
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label = "Acceleration",
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editable = true,
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property = "acceleration",
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min = 1000,
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max = 10000
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},
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{
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label = "Decelleration",
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editable = true,
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property = "decelleration",
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min = 1000,
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max = 10000
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},
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{
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label = "Max Jump Height",
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editable = true,
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property = "maxJumpHeight",
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max = 1000
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},
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{
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label = "Min Jump Height",
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editable = true,
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property = "minJumpHeight",
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max = 1000
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},
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{
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label = "Peak Time",
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editable = true,
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property = "peakTime",
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max = 1
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},
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{
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label = "Coyote Time",
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editable = true,
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property = "coyoteTime",
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max = 0.5
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},
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{
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type = 'spacer'
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},
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{
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label = "HoldGravity",
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editable = false,
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property = "holdGravity",
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},
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{
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label = "TapGravity",
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editable = false,
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property = "tapGravity",
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},
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{
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label = "Jump Velocity",
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editable = false,
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property = "jumpVelocity",
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}
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]
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