extends Node @onready var walk: SpriteFrames @onready var idle: SpriteFrames @onready var parent = get_parent() @onready var sprite = $"../Sprite" var facing = 1 func _process(delta): if ! is_zero_approx(parent.velocity.x): sprite.scale.x = 1 if parent.velocity.x > 0 else -1 if ! parent.is_on_floor(): sprite.play("Jump") elif is_zero_approx(parent.velocity.x): sprite.play("Idle") else: sprite.play("WalkRight", 2.0)