511 lines
30 KiB
Plaintext
Executable File
511 lines
30 KiB
Plaintext
Executable File
[gd_scene load_steps=6 format=3 uid="uid://wsxsasn78oqb"]
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[ext_resource type="Texture2D" uid="uid://y8bqoahmjcl2" path="res://Sprites/Base pack/Tiles/tiles_spritesheet.png" id="1_nrga8"]
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[ext_resource type="PackedScene" uid="uid://bqkkr282ri5u2" path="res://Characters/Player.tscn" id="2_erkk2"]
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[ext_resource type="PackedScene" uid="uid://b6v35khfa5naf" path="res://Inspector/Inspector.tscn" id="3_47xq6"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qj2yg"]
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texture = ExtResource("1_nrga8")
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separation = Vector2i(2, 2)
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texture_region_size = Vector2i(70, 70)
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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6:0/0 = 0
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6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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7:0/0 = 0
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7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:0/0/physics_layer_0/angular_velocity = 0.0
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8:0/0 = 0
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8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0 = 0
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9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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10:0/0 = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0 = 0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0 = 0
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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9:1/0 = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0 = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0 = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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7:2/0 = 0
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7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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8:2/0 = 0
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8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:2/0/physics_layer_0/angular_velocity = 0.0
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9:2/0 = 0
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9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:2/0/physics_layer_0/angular_velocity = 0.0
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10:2/0 = 0
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10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:2/0/physics_layer_0/angular_velocity = 0.0
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11:2/0 = 0
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11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:2/0/physics_layer_0/angular_velocity = 0.0
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0:3/0 = 0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0 = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0 = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0 = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0 = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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6:3/0 = 0
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6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:3/0/physics_layer_0/angular_velocity = 0.0
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7:3/0 = 0
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7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:3/0/physics_layer_0/angular_velocity = 0.0
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8:3/0 = 0
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8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:3/0/physics_layer_0/angular_velocity = 0.0
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0:4/0 = 0
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0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:4/0/physics_layer_0/angular_velocity = 0.0
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1:4/0 = 0
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1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:4/0/physics_layer_0/angular_velocity = 0.0
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2:4/0 = 0
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2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:4/0/physics_layer_0/angular_velocity = 0.0
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3:4/0 = 0
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3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:4/0/physics_layer_0/angular_velocity = 0.0
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4:4/0 = 0
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4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:4/0/physics_layer_0/angular_velocity = 0.0
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5:4/0 = 0
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5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:4/0/physics_layer_0/angular_velocity = 0.0
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6:4/0 = 0
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6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:4/0/physics_layer_0/angular_velocity = 0.0
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7:4/0 = 0
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7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:4/0/physics_layer_0/angular_velocity = 0.0
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8:4/0 = 0
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8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:4/0/physics_layer_0/angular_velocity = 0.0
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9:4/0 = 0
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9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:4/0/physics_layer_0/angular_velocity = 0.0
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10:4/0 = 0
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10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:4/0/physics_layer_0/angular_velocity = 0.0
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11:4/0 = 0
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11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:4/0/physics_layer_0/angular_velocity = 0.0
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0:5/0 = 0
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0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:5/0/physics_layer_0/angular_velocity = 0.0
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1:5/0 = 0
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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2:5/0 = 0
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2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:5/0/physics_layer_0/angular_velocity = 0.0
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3:5/0 = 0
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3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:5/0/physics_layer_0/angular_velocity = 0.0
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4:5/0 = 0
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4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:5/0/physics_layer_0/angular_velocity = 0.0
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5:5/0 = 0
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5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:5/0/physics_layer_0/angular_velocity = 0.0
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6:5/0 = 0
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6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:5/0/physics_layer_0/angular_velocity = 0.0
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7:5/0 = 0
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7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:5/0/physics_layer_0/angular_velocity = 0.0
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9:5/0 = 0
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9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:5/0/physics_layer_0/angular_velocity = 0.0
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10:5/0 = 0
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10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:5/0/physics_layer_0/angular_velocity = 0.0
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11:5/0 = 0
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11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:5/0/physics_layer_0/angular_velocity = 0.0
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0:6/0 = 0
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0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:6/0/physics_layer_0/angular_velocity = 0.0
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1:6/0 = 0
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1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:6/0/physics_layer_0/angular_velocity = 0.0
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2:6/0 = 0
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2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:6/0/physics_layer_0/angular_velocity = 0.0
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3:6/0 = 0
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3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:6/0/physics_layer_0/angular_velocity = 0.0
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4:6/0 = 0
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4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:6/0/physics_layer_0/angular_velocity = 0.0
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5:6/0 = 0
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5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:6/0/physics_layer_0/angular_velocity = 0.0
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6:6/0 = 0
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6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:6/0/physics_layer_0/angular_velocity = 0.0
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7:6/0 = 0
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7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:6/0/physics_layer_0/angular_velocity = 0.0
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9:6/0 = 0
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9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:6/0/physics_layer_0/angular_velocity = 0.0
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10:6/0 = 0
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10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:6/0/physics_layer_0/angular_velocity = 0.0
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11:6/0 = 0
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11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:6/0/physics_layer_0/angular_velocity = 0.0
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0:7/0 = 0
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0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:7/0/physics_layer_0/angular_velocity = 0.0
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1:7/0 = 0
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1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:7/0/physics_layer_0/angular_velocity = 0.0
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2:7/0 = 0
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2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:7/0/physics_layer_0/angular_velocity = 0.0
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3:7/0 = 0
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3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:7/0/physics_layer_0/angular_velocity = 0.0
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4:7/0 = 0
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4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:7/0/physics_layer_0/angular_velocity = 0.0
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5:7/0 = 0
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|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:7/0/physics_layer_0/angular_velocity = 0.0
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6:7/0 = 0
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6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:7/0/physics_layer_0/angular_velocity = 0.0
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7:7/0 = 0
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7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:7/0/physics_layer_0/angular_velocity = 0.0
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7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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|
0:8/0 = 0
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0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:8/0/physics_layer_0/angular_velocity = 0.0
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1:8/0 = 0
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1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:8/0/physics_layer_0/angular_velocity = 0.0
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2:8/0 = 0
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2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:8/0/physics_layer_0/angular_velocity = 0.0
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|
3:8/0 = 0
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3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:8/0/physics_layer_0/angular_velocity = 0.0
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4:8/0 = 0
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4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
4:8/0/physics_layer_0/angular_velocity = 0.0
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5:8/0 = 0
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|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:8/0/physics_layer_0/angular_velocity = 0.0
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6:8/0 = 0
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6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:8/0/physics_layer_0/angular_velocity = 0.0
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7:8/0 = 0
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7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
7:8/0/physics_layer_0/angular_velocity = 0.0
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7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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|
0:9/0 = 0
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0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:9/0/physics_layer_0/angular_velocity = 0.0
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1:9/0 = 0
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|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:9/0/physics_layer_0/angular_velocity = 0.0
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|
2:9/0 = 0
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|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
2:9/0/physics_layer_0/angular_velocity = 0.0
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|
3:9/0 = 0
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3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
3:9/0/physics_layer_0/angular_velocity = 0.0
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4:9/0 = 0
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|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:9/0/physics_layer_0/angular_velocity = 0.0
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6:9/0 = 0
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|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:9/0/physics_layer_0/angular_velocity = 0.0
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7:9/0 = 0
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7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:9/0/physics_layer_0/angular_velocity = 0.0
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|
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
9:9/0 = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0 = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
11:9/0 = 0
|
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
|
0:10/0 = 0
|
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
|
1:10/0 = 0
|
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
|
2:10/0 = 0
|
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
|
3:10/0 = 0
|
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
|
4:10/0 = 0
|
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
|
5:10/0 = 0
|
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
|
6:10/0 = 0
|
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0 = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0 = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0 = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
11:10/0 = 0
|
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
|
0:11/0 = 0
|
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
|
1:11/0 = 0
|
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
|
2:11/0 = 0
|
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
|
3:11/0 = 0
|
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
|
4:11/0 = 0
|
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
|
5:11/0 = 0
|
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
|
6:11/0 = 0
|
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
|
7:11/0 = 0
|
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
|
9:11/0 = 0
|
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
|
10:11/0 = 0
|
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
|
11:11/0 = 0
|
|
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:11/0/physics_layer_0/angular_velocity = 0.0
|
|
0:12/0 = 0
|
|
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:12/0/physics_layer_0/angular_velocity = 0.0
|
|
1:12/0 = 0
|
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
|
2:12/0 = 0
|
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
|
3:12/0 = 0
|
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
|
4:12/0 = 0
|
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
|
5:12/0 = 0
|
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
|
6:12/0 = 0
|
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0 = 0
|
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:12/0 = 0
|
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
|
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:11/0 = 0
|
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
|
8:10/0 = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0 = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0 = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:7/0 = 0
|
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
|
8:8/0 = 0
|
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0 = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:3/0 = 0
|
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
|
10:3/0 = 0
|
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
|
11:3/0 = 0
|
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
|
9:7/0 = 0
|
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:7/0 = 0
|
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0 = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:8/0 = 0
|
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
|
11:7/0 = 0
|
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
|
9:8/0 = 0
|
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
|
9:12/0 = 0
|
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
|
10:12/0 = 0
|
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
|
11:12/0 = 0
|
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
|
|
|
[sub_resource type="TileSet" id="TileSet_2uu31"]
|
|
tile_size = Vector2i(70, 70)
|
|
physics_layer_0/collision_layer = 1
|
|
sources/1 = SubResource("TileSetAtlasSource_qj2yg")
|
|
|
|
[node name="level" type="Node2D"]
|
|
|
|
[node name="TileMap" type="TileMap" parent="."]
|
|
tile_set = SubResource("TileSet_2uu31")
|
|
format = 2
|
|
layer_0/tile_data = PackedInt32Array(65538, 458753, 8, 65537, 458753, 8, 65536, 458753, 8, 131071, 458753, 8, 131070, 458753, 8, 196602, 524289, 12, 196603, 524289, 12, 196604, 524289, 12, 196605, 524289, 12, 196606, 524289, 12, 196607, 524289, 12, 131072, 524289, 12, 131073, 524289, 12, 131074, 524289, 12, 131075, 524289, 12, 131076, 524289, 12, 65541, 458753, 8, 65540, 458753, 8, 65539, 458753, 8, 131066, 458753, 8, 131065, 458753, 8, 131067, 458753, 8, 131068, 458753, 8, 131069, 458753, 8, 196601, 524289, 12, 131077, 524289, 12, 65542, 524289, 12, 131078, 524289, 12, -65528, 524289, 12, -65527, 524289, 12, 9, 524289, 12, 8, 524289, 12, 65543, 524289, 12, 65544, 524289, 12, 65545, 524289, 12, 131081, 524289, 12, 131080, 524289, 12, 131079, 524289, 12, 65546, 458753, 8, 131082, 524289, 12, 131083, 524289, 12, 65547, 458753, 8, 65548, 458753, 8, 131084, 524289, 12, 131085, 524289, 12, 65549, 458753, 8, -131063, 524289, 12, -131064, 524289, 12, -196600, 458753, 8, -196599, 458753, 8, 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