511 lines
30 KiB
Plaintext
511 lines
30 KiB
Plaintext
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[gd_scene load_steps=6 format=3 uid="uid://wsxsasn78oqb"]
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[ext_resource type="Texture2D" uid="uid://y8bqoahmjcl2" path="res://Sprites/Base pack/Tiles/tiles_spritesheet.png" id="1_nrga8"]
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[ext_resource type="PackedScene" uid="uid://bqkkr282ri5u2" path="res://Characters/Player.tscn" id="2_erkk2"]
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[ext_resource type="PackedScene" uid="uid://b6v35khfa5naf" path="res://Inspector/Inspector.tscn" id="3_47xq6"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qj2yg"]
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texture = ExtResource("1_nrga8")
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separation = Vector2i(2, 2)
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texture_region_size = Vector2i(70, 70)
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0:0/0 = 0
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|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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|
4:0/0 = 0
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|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
4:0/0/physics_layer_0/angular_velocity = 0.0
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|
5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
5:0/0/physics_layer_0/angular_velocity = 0.0
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|
6:0/0 = 0
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|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:0/0/physics_layer_0/angular_velocity = 0.0
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|
7:0/0 = 0
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|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
7:0/0/physics_layer_0/angular_velocity = 0.0
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|
8:0/0 = 0
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|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
8:0/0/physics_layer_0/angular_velocity = 0.0
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|
9:0/0 = 0
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|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:0/0/physics_layer_0/angular_velocity = 0.0
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9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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|
10:0/0 = 0
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10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:0/0/physics_layer_0/angular_velocity = 0.0
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11:0/0 = 0
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11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:0/0/physics_layer_0/angular_velocity = 0.0
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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|
1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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|
2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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6:1/0 = 0
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6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:1/0/physics_layer_0/angular_velocity = 0.0
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7:1/0 = 0
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7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0 = 0
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8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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8:1/0/physics_layer_0/angular_velocity = 0.0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
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9:1/0 = 0
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9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:1/0/physics_layer_0/angular_velocity = 0.0
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10:1/0 = 0
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10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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10:1/0/physics_layer_0/angular_velocity = 0.0
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11:1/0 = 0
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11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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11:1/0/physics_layer_0/angular_velocity = 0.0
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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|
3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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|
5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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|
6:2/0 = 0
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6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:2/0/physics_layer_0/angular_velocity = 0.0
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|
7:2/0 = 0
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|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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7:2/0/physics_layer_0/angular_velocity = 0.0
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|
8:2/0 = 0
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8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
8:2/0/physics_layer_0/angular_velocity = 0.0
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|
9:2/0 = 0
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|
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
9:2/0/physics_layer_0/angular_velocity = 0.0
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|
10:2/0 = 0
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|
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
10:2/0/physics_layer_0/angular_velocity = 0.0
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|
11:2/0 = 0
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|
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
11:2/0/physics_layer_0/angular_velocity = 0.0
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|
0:3/0 = 0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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|
2:3/0 = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0 = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
3:3/0/physics_layer_0/angular_velocity = 0.0
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|
4:3/0 = 0
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|
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
4:3/0/physics_layer_0/angular_velocity = 0.0
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|
5:3/0 = 0
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|
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
5:3/0/physics_layer_0/angular_velocity = 0.0
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|
6:3/0 = 0
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|
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
6:3/0/physics_layer_0/angular_velocity = 0.0
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|
7:3/0 = 0
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|
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
7:3/0/physics_layer_0/angular_velocity = 0.0
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|
8:3/0 = 0
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|
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
8:3/0/physics_layer_0/angular_velocity = 0.0
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|
0:4/0 = 0
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|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
0:4/0/physics_layer_0/angular_velocity = 0.0
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|
1:4/0 = 0
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|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
1:4/0/physics_layer_0/angular_velocity = 0.0
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|
2:4/0 = 0
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|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
2:4/0/physics_layer_0/angular_velocity = 0.0
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|
3:4/0 = 0
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|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
3:4/0/physics_layer_0/angular_velocity = 0.0
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|
4:4/0 = 0
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|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
4:4/0/physics_layer_0/angular_velocity = 0.0
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|
5:4/0 = 0
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|
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
5:4/0/physics_layer_0/angular_velocity = 0.0
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|
6:4/0 = 0
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|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
6:4/0/physics_layer_0/angular_velocity = 0.0
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|
7:4/0 = 0
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|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
7:4/0/physics_layer_0/angular_velocity = 0.0
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|
8:4/0 = 0
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||
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
8:4/0/physics_layer_0/angular_velocity = 0.0
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|
9:4/0 = 0
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||
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
9:4/0/physics_layer_0/angular_velocity = 0.0
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|
10:4/0 = 0
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|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
10:4/0/physics_layer_0/angular_velocity = 0.0
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|
11:4/0 = 0
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|
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
11:4/0/physics_layer_0/angular_velocity = 0.0
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|
0:5/0 = 0
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|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
0:5/0/physics_layer_0/angular_velocity = 0.0
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|
1:5/0 = 0
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|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
1:5/0/physics_layer_0/angular_velocity = 0.0
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|
2:5/0 = 0
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|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
2:5/0/physics_layer_0/angular_velocity = 0.0
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|
3:5/0 = 0
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|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
3:5/0/physics_layer_0/angular_velocity = 0.0
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|
4:5/0 = 0
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|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
4:5/0/physics_layer_0/angular_velocity = 0.0
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|
5:5/0 = 0
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||
|
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
5:5/0/physics_layer_0/angular_velocity = 0.0
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|
6:5/0 = 0
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|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
6:5/0/physics_layer_0/angular_velocity = 0.0
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|
7:5/0 = 0
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||
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
7:5/0/physics_layer_0/angular_velocity = 0.0
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|
9:5/0 = 0
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|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
9:5/0/physics_layer_0/angular_velocity = 0.0
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|
10:5/0 = 0
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||
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
10:5/0/physics_layer_0/angular_velocity = 0.0
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|
11:5/0 = 0
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||
|
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
11:5/0/physics_layer_0/angular_velocity = 0.0
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||
|
0:6/0 = 0
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||
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
0:6/0/physics_layer_0/angular_velocity = 0.0
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||
|
1:6/0 = 0
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||
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
1:6/0/physics_layer_0/angular_velocity = 0.0
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||
|
2:6/0 = 0
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||
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
2:6/0/physics_layer_0/angular_velocity = 0.0
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||
|
3:6/0 = 0
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||
|
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
3:6/0/physics_layer_0/angular_velocity = 0.0
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||
|
4:6/0 = 0
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||
|
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
4:6/0/physics_layer_0/angular_velocity = 0.0
|
||
|
5:6/0 = 0
|
||
|
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
5:6/0/physics_layer_0/angular_velocity = 0.0
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||
|
6:6/0 = 0
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||
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:6/0 = 0
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||
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
7:6/0/physics_layer_0/angular_velocity = 0.0
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||
|
9:6/0 = 0
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||
|
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
9:6/0/physics_layer_0/angular_velocity = 0.0
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||
|
10:6/0 = 0
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||
|
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
10:6/0/physics_layer_0/angular_velocity = 0.0
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||
|
11:6/0 = 0
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||
|
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
11:6/0/physics_layer_0/angular_velocity = 0.0
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||
|
0:7/0 = 0
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||
|
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
0:7/0/physics_layer_0/angular_velocity = 0.0
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||
|
1:7/0 = 0
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||
|
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
1:7/0/physics_layer_0/angular_velocity = 0.0
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||
|
2:7/0 = 0
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||
|
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
2:7/0/physics_layer_0/angular_velocity = 0.0
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||
|
3:7/0 = 0
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||
|
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
3:7/0/physics_layer_0/angular_velocity = 0.0
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||
|
4:7/0 = 0
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||
|
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
4:7/0/physics_layer_0/angular_velocity = 0.0
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||
|
5:7/0 = 0
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||
|
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
5:7/0/physics_layer_0/angular_velocity = 0.0
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||
|
6:7/0 = 0
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||
|
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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||
|
6:7/0/physics_layer_0/angular_velocity = 0.0
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||
|
7:7/0 = 0
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||
|
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
7:7/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
||
|
0:8/0 = 0
|
||
|
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
0:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
1:8/0 = 0
|
||
|
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
1:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
2:8/0 = 0
|
||
|
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
2:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
3:8/0 = 0
|
||
|
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
3:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
4:8/0 = 0
|
||
|
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
4:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
5:8/0 = 0
|
||
|
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
5:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
6:8/0 = 0
|
||
|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
6:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:8/0 = 0
|
||
|
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
7:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
||
|
0:9/0 = 0
|
||
|
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
0:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
1:9/0 = 0
|
||
|
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
1:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
2:9/0 = 0
|
||
|
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
2:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
3:9/0 = 0
|
||
|
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
3:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
4:9/0 = 0
|
||
|
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
4:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
6:9/0 = 0
|
||
|
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
6:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:9/0 = 0
|
||
|
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
7:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
||
|
9:9/0 = 0
|
||
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
10:9/0 = 0
|
||
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
11:9/0 = 0
|
||
|
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
11:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
0:10/0 = 0
|
||
|
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
0:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
1:10/0 = 0
|
||
|
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
1:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
2:10/0 = 0
|
||
|
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
2:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
3:10/0 = 0
|
||
|
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
3:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
4:10/0 = 0
|
||
|
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
4:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
5:10/0 = 0
|
||
|
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
5:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
6:10/0 = 0
|
||
|
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
6:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:10/0 = 0
|
||
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
9:10/0 = 0
|
||
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
10:10/0 = 0
|
||
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
11:10/0 = 0
|
||
|
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
11:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
0:11/0 = 0
|
||
|
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
0:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
1:11/0 = 0
|
||
|
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
1:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
2:11/0 = 0
|
||
|
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
2:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
3:11/0 = 0
|
||
|
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
3:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
4:11/0 = 0
|
||
|
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
4:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
5:11/0 = 0
|
||
|
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
5:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
6:11/0 = 0
|
||
|
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
6:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:11/0 = 0
|
||
|
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
7:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
9:11/0 = 0
|
||
|
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
9:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
10:11/0 = 0
|
||
|
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
10:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
11:11/0 = 0
|
||
|
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
11:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
0:12/0 = 0
|
||
|
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
0:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
1:12/0 = 0
|
||
|
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
1:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
2:12/0 = 0
|
||
|
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
2:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
3:12/0 = 0
|
||
|
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
3:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
4:12/0 = 0
|
||
|
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
4:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
5:12/0 = 0
|
||
|
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
5:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
6:12/0 = 0
|
||
|
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
6:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:12/0 = 0
|
||
|
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
7:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
||
|
8:12/0 = 0
|
||
|
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
8:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
||
|
8:11/0 = 0
|
||
|
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
8:11/0/physics_layer_0/angular_velocity = 0.0
|
||
|
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-35, -35, 35, -35, 35, 35, -35, 35)
|
||
|
8:10/0 = 0
|
||
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
||
|
8:5/0 = 0
|
||
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
||
|
8:6/0 = 0
|
||
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
||
|
8:7/0 = 0
|
||
|
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
8:7/0/physics_layer_0/angular_velocity = 0.0
|
||
|
8:8/0 = 0
|
||
|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
8:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
8:9/0 = 0
|
||
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
||
|
9:3/0 = 0
|
||
|
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
9:3/0/physics_layer_0/angular_velocity = 0.0
|
||
|
10:3/0 = 0
|
||
|
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
10:3/0/physics_layer_0/angular_velocity = 0.0
|
||
|
11:3/0 = 0
|
||
|
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
11:3/0/physics_layer_0/angular_velocity = 0.0
|
||
|
9:7/0 = 0
|
||
|
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
9:7/0/physics_layer_0/angular_velocity = 0.0
|
||
|
10:7/0 = 0
|
||
|
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
10:7/0/physics_layer_0/angular_velocity = 0.0
|
||
|
10:8/0 = 0
|
||
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
11:8/0 = 0
|
||
|
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
11:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
11:7/0 = 0
|
||
|
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
11:7/0/physics_layer_0/angular_velocity = 0.0
|
||
|
9:8/0 = 0
|
||
|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
9:8/0/physics_layer_0/angular_velocity = 0.0
|
||
|
9:12/0 = 0
|
||
|
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
9:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
10:12/0 = 0
|
||
|
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
10:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
11:12/0 = 0
|
||
|
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
||
|
11:12/0/physics_layer_0/angular_velocity = 0.0
|
||
|
|
||
|
[sub_resource type="TileSet" id="TileSet_2uu31"]
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||
|
tile_size = Vector2i(70, 70)
|
||
|
physics_layer_0/collision_layer = 1
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||
|
sources/1 = SubResource("TileSetAtlasSource_qj2yg")
|
||
|
|
||
|
[node name="level" type="Node2D"]
|
||
|
|
||
|
[node name="TileMap" type="TileMap" parent="."]
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||
|
tile_set = SubResource("TileSet_2uu31")
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||
|
format = 2
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layer_0/tile_data = PackedInt32Array(65538, 458753, 8, 65537, 458753, 8, 65536, 458753, 8, 131071, 458753, 8, 131070, 458753, 8, 196602, 524289, 12, 196603, 524289, 12, 196604, 524289, 12, 196605, 524289, 12, 196606, 524289, 12, 196607, 524289, 12, 131072, 524289, 12, 131073, 524289, 12, 131074, 524289, 12, 131075, 524289, 12, 131076, 524289, 12, 65541, 458753, 8, 65540, 458753, 8, 65539, 458753, 8, 131066, 458753, 8, 131065, 458753, 8, 131067, 458753, 8, 131068, 458753, 8, 131069, 458753, 8, 196601, 524289, 12, 131077, 524289, 12, 65542, 524289, 12, 131078, 524289, 12, -65528, 524289, 12, -65527, 524289, 12, 9, 524289, 12, 8, 524289, 12, 65543, 524289, 12, 65544, 524289, 12, 65545, 524289, 12, 131081, 524289, 12, 131080, 524289, 12, 131079, 524289, 12, 65546, 458753, 8, 131082, 524289, 12, 131083, 524289, 12, 65547, 458753, 8, 65548, 458753, 8, 131084, 524289, 12, 131085, 524289, 12, 65549, 458753, 8, -131063, 524289, 12, -131064, 524289, 12, -196600, 458753, 8, -196599, 458753, 8, 65550, 458753, 8, 131086, 524289, 12, 131087, 524289, 12, 131088, 524289, 12, 65552, 524289, 12, 65551, 524289, 12, 15, 524289, 12, 16, 524289, 12, -65520, 524289, 12, -65521, 524289, 12, -131057, 524289, 12, -196593, 524289, 12, -262129, 524289, 12, -327665, 524289, 12, -327664, 524289, 12, -262128, 524289, 12, -131056, 524289, 12, -196592, 524289, 12, -393201, 458753, 8, -393200, 458753, 8, -655353, 524289, 12, -655354, 524289, 12, -655355, 524289, 12, -655356, 524289, 12, -655357, 524289, 12, -655358, 524289, 12, -655359, 524289, 12, -655360, 524289, 12, -589825, 524289, 12, -589826, 524289, 12, -589827, 524289, 12, -589828, 524289, 12, -589829, 524289, 12, -589830, 524289, 12, -589831, 524289, 12, -589832, 524289, 12, -589833, 524289, 12, -655352, 458753, 8, -655351, 458753, 8, 131064, 458753, 8, 131063, 458753, 8, 196599, 524289, 12, 196600, 524289, 12, 65553, 524289, 12, 131089, 524289, 12, 131090, 524289, 12, 131091, 524289, 12, 131092, 524289, 12, 131093, 524289, 12, 131094, 524289, 12, 65558, 524289, 12, 22, 524289, 12, -65514, 524289, 12, -131050, 524289, 12, -196586, 524289, 12, -262122, 524289, 12, -327658, 524289, 12, -327659, 524289, 12, -393195, 458753, 8, -393196, 458753, 8, -393197, 458753, 8, -393198, 458753, 8, -393199, 458753, 8, -327663, 524289, 12, -262127, 524289, 12, -196591, 524289, 12, -131055, 524289, 12, -65519, 524289, 12, 17, 524289, 12, 65554, 524289, 12, 65555, 524289, 12, 65556, 524289, 12, 65557, 524289, 12, 21, 524289, 12, 20, 524289, 12, 19, 524289, 12, 18, 524289, 12, -65518, 524289, 12, -65517, 524289, 12, -65516, 524289, 12, -65515, 524289, 12, -131051, 524289, 12, -131052, 524289, 12, -131053, 524289, 12, -196590, 524289, 12, -131054, 524289, 12, -196588, 524289, 12, -196587, 524289, 12, -262124, 524289, 12, -262125, 524289, 12, -262123, 524289, 12, -327660, 524289, 12, -327661, 524289, 12, -327662, 524289, 12, -262126, 524289, 12, -196589, 524289, 12, -393194, 458753, 8, -720874, 458753, 8, -720875, 458753, 8, -720873, 458753, 8, -720871, 458753, 8, -720872, 458753, 8, -196601, 458753, 8, -131065, 524289, 12, -65529, 524289, 12, 7, 524289, 12, 6, 524289, 12, -65530, 524289, 12, -131066, 524289, 12, -196602, 458753, 8, -720892, 524289, 12, -720893, 524289, 12, -720894, 524289, 12, -720895, 524289, 12, -720896, 524289, 12, -655361, 524289, 12, -655362, 524289, 12, -655363, 524289, 12, -655364, 524289, 12, -720900, 458753, 8, -720899, 458753, 8, -720898, 458753, 8, -720897, 458753, 8, -786432, 458753, 8, -786431, 458753, 8, -786430, 458753, 8, -786429, 458753, 8, -786428, 458753, 8, -327654, 458753, 8, -327653, 458753, 8, -327652, 458753, 8, -327651, 458753, 8, -262118, 524289, 12, -262117, 524289, 12, -262116, 524289, 12, -262115, 524289, 12, -262114, 524289, 12, -327650, 458753, 8, -262113, 458753, 8, -262112, 458753, 8, -196575, 458753, 8, -196576, 524289, 12, -196577, 524289, 12, -196574, 458753, 8, -196582, 524289, 12, -131046, 524289, 12, -131045, 524289, 12, -131044, 524289, 12, -131043, 524289, 12, -131042, 524289, 12, -196578, 524289, 12, -196579, 524289, 12, -196580, 524289, 12, -196581, 524289
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[node name="Player" parent="." instance=ExtResource("2_erkk2")]
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position = Vector2(33, 23)
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="Inspector" parent="CanvasLayer" node_paths=PackedStringArray("target") instance=ExtResource("3_47xq6")]
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target = NodePath("../../Player")
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